A few recreational writing ideas

Between getting up early for my counseling appointment on campus and working until midnight, Thursday was a long day. I slept for 9 hours yesterday morning, which meant I woke up around 11:15 and didn’t get out of bed until about noon. After making chili in a slow cooker and getting dressed to leave the apartment, I went to the grocery store in the early afternoon and bought, among other things, 3 bottles of wine (which is 2 more than I’d usually buy at one time, but there was a 2 bottles for $7 sale on some dessert wine that looked intriguing). At one point I was wondering about starting a wine review blog, and then I more or less immediately dismissed the idea because, among other things, I feel like I lack the proper equipment (proper serving glasses, proper storage facilities, etc.) and I either have a high alcohol tolerance (being of English/German/Welsh/Irish descent and a male human) or I rarely drink in large enough quantities to get drunk.

Anyway, I tried Space Engineers this afternoon (Minecraft IN SPACE! is fun, until you neglect to consider gravity/physics), and I re-visited Europa Universalis 4 (a game made by the same company that made Crusader Kings 2 covering the years 1444-1820). Specifically, a game I have going in a mod where the American and Mexican states, and Canadian and Australian provinces, somehow wound up in 1444. As of this writing I’ve reached 1465, and Missouri has lost Kansas City and St. Louis (and most of its former territory north of the Missouri River) to Iowa as result of a war in which Iowa invaded Nebraska and Missouri came to the aid of its ally Nebraska.

At some point, this reminded me of previous ideas I had for writing something involving this mod, and more generally something set in the timeframe covered by Europa Universalis (1444-1820) as opposed to Crusader Kings (769-1453). I’ve have yet to get very far in a game of Europa Universalis, but that time frame sees the cutting edge of European military technology go from pikes and crossbows (or longbows) to flintlock muskets and heavy artillery, to say nothing of advances in more peaceful areas (the printing press! the industrial revolution!).

Who knows if, or when, I’ll find time to write even a portion of these, but here’s what I’m thinking of for game-related writing ideas at the moment. In a way, my old computer dying and having to re-install everything was both a blessing and a curse.

  • EU4: California, either in narrative or “historical” format
  • EU4: closer to history, and not the same as California. Portugal, maybe?
  • telling about my current (or a future) CK2 game as the Dukes of Chariton in post-apocalyptic North America
  • something for another CK2 game – Celtic, Norse, Finnish?
  • another CK2 game different from the first two, in style as well as content

These, of course, don’t even include various other ideas I’ve had, or will have. I suppose what I should do is work on some of these, but organization and follow-through have never been my strong suit. I also feel like I should start reading for pleasure again, but at the same time I still have these college classes I’m currently taking, so I shouldn’t totally neglect those, and that whole “working to pay rent and bills” thing.

Character generator idea

Recently I was suffering from an attack of ennui. I was bored and having trouble thinking of anything to do that sounded interesting. This came in spite of my impending move and need to clean my room, finish the books I checked out from the local library a couple weeks ago, and then the various projects I’m currently sporadically working on or at least thinking about working on.

Then I re-discovered another saved game of Crusader Kings, and I think that my most recent attack of ennui might have passed. Heck, if nothing else, I have a blog I can write on now, right? 🙂

I think I’ve thought about something like this in the recent past, but while at work earlier today I was thinking about writing a program to generate characters for role-playing games or stories. Now that I think about it, I should probably write a post about Crusader Kings II. Anyway, in brief, Crusader Kings II is a combination of a grand strategy game and a role-playing game in which you play as a dynasty in medieval Europe. Technically, it’s medieval Europe and the Near East – modern Europe, the Middle East, and North Africa. For example, instead of playing as the Kingdom of France, you might play as the Capet dynasty and try to keep your family on the French throne while also trying to put your relatives on other thrones in Europe through marriage, assassination, warfare, and various other stratagems.

In Crusader Kings II, each character has a variety of traits that affect how the AI acts and, in the case of the player, gives you certain events to respond to. For example, if a character is Lustful, they are less likely to remain loyal to their spouse and more likely to, say, have an affair and father or give birth to illegitimate children. Conversely, if a character is Chaste, they are loyal to their spouse, though this has a cost of a slightly lower chance of children.

Before this turns into a Crusader Kings II post, I was thinking about using at least some of the traits from Crusader Kings II in this character generator. I’ve already sort of written a very basic piece of software to generate a basic physical description (hair and eye color, height, weight, and age), which I think could be, at some point, fairly easily combined with software to generate a list of traits that might make interesting characters.

I was thinking each character would probably have three to five traits, which seems like a number small enough to not be overwhelming but large enough to have some dramatic potential. A character that’s Tall, Kind, and Slothful would, of course, be different from a character who is a Cruel, Diligent, Drunkard. I was thinking earlier about somehow having a (pseudo-)random way to generate what list to choose the traits from. A character with only negative traits (e.g., Cruel, Lustful, Drunkard) or conversely only negative traits (Pious, Chaste, Temperate) would, or could, be boring, while a character with a mix of positive and negative traits seems like it would be more interesting.

I was thinking earlier that this idea for a character generation program seems like an indication that either I’ve been playing too much Crusader Kings (which I’ll readily admit is possible) or not enough Dungeons and Dragons. Technically, I’ve only played D&D a few times, and the last time I played any kind of tabletop roleplaying game (in this case, Pathfinder) was last November. I’m hoping to join or find a gaming group once I move, though.

Fortune favors the bold

I’ve thought about creating a “public” blog for some time. In the past, I’ve had other blogs, but these were usually attached to another social networking website (in the case of Bebo and deviantArt) or were only known to a couple other friends (as in the case of the friends who introduced me to Xanga, LiveJournal, and deviantArt). For whatever reason, I’ve wanted to follow in the footsteps of my friends and acquaintances who have “public” blogs that they link to via Facebook. I’m not exactly sure why I chose today to create this blog, though. I only got about 3.5 hours of sleep last night, and I drank an energy drink several hours ago, so I’m going to blame some combination of sleep deprivation and caffeine, I guess.

Anyway, unlike some of the people I know, I am not doing anything particularly exciting at the moment. I’m not travelling through Southeast Asia, studying abroad in Europe, or serving in the Peace Corps, and I’m not currently trying to start or run a business, though I will be moving later this month and next month I’ll start classes, so that’s sort of exciting, in a “quotidian and unexceptional” rather than “worthy of envy and acclaim” manner. This might be an appropriate usage of #firstworldproblems.

Anyway, enough of my whining. There’ll be plenty of time for that later. For now, I think I’ll end this with a few of my recent obsessions.

Game: Crusader Kings II (Paradox Interactive, 2012) [There will definitely be more on this later]
Song: “A Hard Rain’s A-Gonna Fall” (Bob Dylan, 1963)
Album: We Are the Pipettes (The Pipettes, 2006)