Pathfinder-inspired pondering

Pathfinder is a tabletop roleplaying game based on Dungeons and Dragons revised 3rd edition (or D&D 3.5).

Last night at work I was remembering the game of Pathfinder I ran when I was dating my ex-girlfriend. The party was composed of my ex (playing a half-elf sorceror), a couple coworkers (I think one was a ranger and the other was a paladin), and the human bard I was running in addition to acting as DM/GM.

The plot was that a group of bandits had been causing trouble in the area, and the captain of the city watch had tasked our party with taking care of the problem. The reward was a few hundred gold pieces each, I think- I don’t remember if I said a firm number, but I mainly seem to remember not thinking about a reward until someone asked what the reward was. Oops, the perils of being a novice DM.

At one point, I had this idea that a human adept could be in a relationship with the bandit leader, and that she could escape the party’s assault on the bandit HQ (an old mansion in the forest) and become a recurring villain causing trouble for the party in the future. This plan didn’t work out- if I remember correctly, the ranger got a good attack roll and shot her with a longbow. In any event, she didn’t survive to escape after the party stormed into the mansion, so I think my loose future plans adjusted to make the adept’s sister the possible future villain.

Anyway, thinking about that game reminded me that I still have the character sheet for the half-elf sorceror my ex had made, and I think when we broke up I asked if she wanted her character sheet and she didn’t, so I put it with the rest of my notes from that game and I haven’t looked at it since. Continue reading

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“What D&D Character are you?” results

I Am A: Neutral Good Elf Wizard (4th Level)

Ability Scores:
Strength-13
Dexterity-13
Constitution-13
Intelligence-16
Wisdom-15
Charisma-12

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Summer is a-coming in

I haven’t been doing anything particularly exciting of late – work, occasional writing, playing computer games, and so on. Of course, now that I say that, I can think of a few different ideas for potential posts, like being called in to work last Friday five minutes before a tornado warning went out, or some tabletop roleplaying ideas, or recent interest in the After the End mod for Crusader Kings 2, specifically the tribal game I recently re-discovered. For that matter, I could also write about the dream I had this morning.

Maybe I’ll do a bit of each. Continue reading

Pathfinder character contemplation

Since moving to my current city in August 2013, most of my offline social interaction has come in the form of playing Pathfinder, a tabletop roleplaying game which has its origins in the revised 3rd edition of Dungeons and Dragons, with friends and acquaintances every week or so.

In the last month or so, our progress through the Skulls and Shackles adventure path (in which the players are pirates), as we near the end of the first book, prompted the group’s Game Master to ask what the group wants to do next- continue the Skulls and Shackles adventure path, or possibly do something else entirely. This also prompted the other campaign I’m participating in, in which the first group’s Game Master and I play a campaign in the world of Eberron with Pathfinder rules, to consider what we’d like to do next. It was decided that the Skulls and Shackles campaign would continue and the other group would add another member (possibly two) and begin the Rise of the Runelords adventure path.

After finishing a battle on Sunday of this week, the Game Master and the two of us who are definitely playing Rise of the Runelords discussed the campaign, some character ideas, and various housekeeping matters (ability score generation, hit point calculations, etc.). From the sound of it, it sounds like our party of 3 so far is going to have a half-orc fighter, an inquisitor (apparently a spontaneous divine caster, like a divine equivalent to the bard), and I decided to assume the mantle of arcane caster by choosing a half-elf sorceror. I’ve thought a sorceror sounded interesting, but most of my characters to date have been skilled (a rogue, a couple bards, a cleric, a ranger, a barbarian, a fighter, and a rogue/wizard multiclass) and not very magical. I also typically play humans, but the player’s guide for the Rise of the Runelords adventure path said low-light vision or darkvision would be helpful. My next major decision is deciding on my sorceror’s bloodline (though I might eventually need to pick sex/gender too).

One thing that I find very intriguing about sorcerors in Pathfinder are the bloodlines, which grant various abilities and options to the character as a result of the strong magical source in their ancestry, whether this is an ancestor who was an accomplished wizard, a dragon or elemental outsider who contributed to their heritage, or the result of an ancestor’s pact with a devil (among various other options). I haven’t decided yet which to choose, because there are several that seem potentially useful. I’ve been wanting to play a sorceror with the Undead bloodline for a long time, but I’m not sure if that would be the best choice, and I’ve decided I need to read about the various bloodline options and the player’s guide for the adventure path again.

At least for now, I have plenty of time to decide – next Sunday I believe we have a cave system to finish exploring in Skulls and Shackles, and we’ll probably be meeting to begin Rise of the Runelords the Sunday after that.

Spring break has been enjoyable so far, and it’ll be even more enjoyable once I get off work at 8 tonight and have three consecutive days off (!) for the first time in a while.