Yesterday I played Imperator: Rome and Conquest of Elysium 5. Some interesting things happened, and in lieu of writing pages upon pages about both games, I’m going to try to write a summary here. We’ll see how that goes.
In Imperator: Rome you can control a kingdom, tribe, empire, or city-state in northern Africa, Europe, or Asia in the classical era, starting in 304 BC. Rather than get involved in the squabbling of the Diadochi over the empire conquered by Alexander the Great, or playing as Rome, Carthage, or any other major historical power, I decided to try playing as a minor tribe in northern Britain. To make a long story short, it didn’t go well. I tried attacking a tribe in northern Ireland, their allies joined the war, and while I was at war with them a neighboring tribe on my southern border declared war on me. I made the mistake of sending my mercenaries to assault the tribe’s capital fortress, rather than merely continuing the siege, so I lost too many men to maintain the siege. As a result I had to deal with the game telling me that there were 54 left in the garrison out of the original 500 and I had something like 1800 mercenaries left, but apparently you have to have 2000 men to besiege a fortress. Back in my own territory, my warriors were defeated by the enemy because they outnumbered me, and so I lost both wars and most of my lands. I haven’t decided yet whether I want to continue that game in spite of the additional challenge or simply start a new one. Regardless, I’m pleasantly surprised that Imperator: Rome, a game originally released in 2019, runs without too much trouble on my computer that has like 1 GB of graphics memory and, as far as I can remember, hasn’t had any major changes in several years.
In Conquest of Elysium 5, the goal is to conquer a fantasy world playing as various “classes”, most of which probably would be familiar to any fan of fantasy fiction. A few of these include the Senator (Roman-themed), the Illusionist, the Kobold King, the Druid, the High Priestess (which I’ve won the game as) and the Necromancer. In this particular game I was playing as a Voice of El, a leading servant of the god El. My original starting leader was killed in a battle, and as a result for several in-game years I feel like I’ve mostly been on the run- after losing my starting leader, I had sent my commanders to explore, and as a result converted several settlements to the worship of El and made various gains and losses, but after two of the four computer players were defeated the competition came down to me and the computer-controlled Necromancer player, who not only had large armies of undead but also had very powerful undead creatures, and groups of these powerful undead, taking my cities and otherwise bothering me. I had worried at one point that I had basically lost the game, but after opening at least one more seal, and probably taking other actions to get more powerful heavenly aid, I started getting more heavenly servants. Even if I don’t directly control the angelic hosts, the fact that they’re roaming around and taking cities for me is immensely helpful. As a result, it’s now almost 16 years into the game and I’ve overtaken the necromancer as having the most powerful army. I still haven’t found his starting fortress, and I don’t know where the necromancer went (my current theory is that he’s traveled to Hades or some other plane), but I seem to be on the path to victory and it’s currently a matter of either taking all of his citadels, so he can’t recruit any more units, or destroying all of his commanders in order to secure victory.
I was thinking at one point that it seems like I could take something away from these experiences, though the most succinct way I can think of is something like “when in doubt, keep running and pray for help.” That doesn’t seem like the best advice (for example, how is that going to help with my social life or lack of a girlfriend?), but asymmetric warfare certainly has its advantages even if the “meek” can’t literally call upon heavenly hosts to help them destroy their enemies.