Star Wars: Empire at War is a computer strategy game released in 2006 that allows players to play land or space battles as either the Galactic Empire or the Rebel Alliance in the Star Wars “Galaxy Far, Far, Away”. In terms of chronology, the original game (as opposed to its expansion pack) covers a short time before the destruction of the first Death Star at the Battle of Yavin and could go as late as the Battle of Hoth, more or less, three standard years later.
Earlier this year, after not playing it for some time (probably a few years, minimum), I installed my copy on my Windows PC and rediscovered it.
After moving back in with my parents last month and getting my Windows PC set up again, I’ve been playing Empire at War again sporadically for the last, oh, couple of weeks or so.
After finishing the Imperial “Galactic Conquest” game I had started in May, I decided to try my hand playing as the Rebel Alliance. It has gone… poorly.
As of right now, I control only a few planets and have a meager credit income, while my AI-controlled Imperial opponent can bury me in Stormtroopers, AT-ATs, AT-AAs, Broadside cruisers, and Tartan patrol cruisers.
So, it’s pretty accurate to the “canon” Galactic Civil War!
I’ve been getting increasingly frustrated of late, and earlier I was thinking that, instead of continuing to play and getting increasingly mad, I could instead abandon that game and start a new one at a lower difficult level. Instead of “medium”, I could try “easy” and attempt to learn from my various mistakes. Originally, this blog post was going to be a pseudo-fan fiction ‘after-action report’ from the perspective of a Rebel officer discussing the failure of this particular simulation and lessons learned.
Among my mistakes, in hindsight, has been a failure to play in accordance with the differences between Imperial and Alliance doctrine and strategy. Continue reading