As promised, I’ve decided to briefly write about my current writing projects. Unfortunately, being a full-time student and working part-time interferes with my productivity, though doing one or the other would probably be manageable. Of course, if I didn’t work I’d have to find some other way to pay my bills, and that might be an issue from a financial standpoint.
Crusader Kings 2: After the End mod
I’ve written here before about Crusader Kings 2 and the After the End mod, which takes the feudal mechanics and gameplay of Crusader Kings 2 from medieval Eurasia and North Africa and throws them into North and Central America and the Caribbean, starting in July 2666. At present, I have a couple projects related to this setting, as well as ideas for more.
The Americanists, who worship the Founding Fathers and other important figures from Old America (i.e., the United States before civilization as we know it ended about 600 years before the game starts [somewhere between 1945 and 2077]), have believers scattered around America, including near Mount Rushmore, in Texas, and are the predominant religion of Central Florida, Virginia, Maryland, south New Jersey, and parts of Pennsylvania.
The project I may have made the most progress on thus far (even if only in terms of game progress) is my as-yet unnamed game as Elias Waltney, who is Chief of the Mouse in central Florida when the game starts, and (soon) his successors. I have yet to actually start writing the “history”, but in-game Elias Waltney is in his mid-60s, and so probably within a few years of passing away.
The other After the End project I’ve been working on lately is a game as the ruler of Springfield, Missouri. This is, admittedly, primarily because I’ve lived here for a couple years, and I’ve already played a game as the ruler of where I’m originally from (a few versions ago, I admit, but that game is the Chariton game I post about here on occasion). A slight difference from “the Florida game”, as I’ve referred to it, is that I’m trying to write this as a narrative, from the perspective of various characters, as opposed to a more historical and scholarly perspective.
Europa Universalis IV: Super States mod
I don’t have many projects currently going for this game and mod. My current project is as California, which (as of the 1460s) has annexed Baja California and quashed a Baja Californian rebellion, in addition to various other entertaining oddities such as Washington conquering Oregon, New York conquering Vermont and northern New Jersey and northern Pennsylvania, and Minnesota losing land to Iowa, Manitoba, and South Dakota. I’m not sure if I’ve firmly decided on an end for this one, but I think, and have thought, that a history of North America between 1444 (when the game starts, shortly after the American, Mexican, and Australian states and Canadian provinces found themselves thrown back in time) and European contact (1494? probably the 1490s, anyway, assuming a roughly historical timeline).
As with the After the End mod for Crusader Kings 2, ideas here are fairly easy to come by. I’m a Missouri native, so I think playing Missouri at some point would be interesting, though unfortunately in-game Missouri is rather boring and only produces Grain (while California, for example, produces Wine, Naval Stores, Grain, and possibly a few other goods). My current idea is that I might try Missouri in either the next version of the mod or after I’ve made some significant headway on California – maybe after a halfway point is reached or something.