Pathfinder-inspired pondering

Pathfinder is a tabletop roleplaying game based on Dungeons and Dragons revised 3rd edition (or D&D 3.5).

Last night at work I was remembering the game of Pathfinder I ran when I was dating my ex-girlfriend. The party was composed of my ex (playing a half-elf sorceror), a couple coworkers (I think one was a ranger and the other was a paladin), and the human bard I was running in addition to acting as DM/GM.

The plot was that a group of bandits had been causing trouble in the area, and the captain of the city watch had tasked our party with taking care of the problem. The reward was a few hundred gold pieces each, I think- I don’t remember if I said a firm number, but I mainly seem to remember not thinking about a reward until someone asked what the reward was. Oops, the perils of being a novice DM.

At one point, I had this idea that a human adept could be in a relationship with the bandit leader, and that she could escape the party’s assault on the bandit HQ (an old mansion in the forest) and become a recurring villain causing trouble for the party in the future. This plan didn’t work out- if I remember correctly, the ranger got a good attack roll and shot her with a longbow. In any event, she didn’t survive to escape after the party stormed into the mansion, so I think my loose future plans adjusted to make the adept’s sister the possible future villain.

Anyway, thinking about that game reminded me that I still have the character sheet for the half-elf sorceror my ex had made, and I think when we broke up I asked if she wanted her character sheet and she didn’t, so I put it with the rest of my notes from that game and I haven’t looked at it since. Continue reading

“What D&D Character are you?” results

I Am A: Neutral Good Elf Wizard (4th Level)

Ability Scores:
Strength-13
Dexterity-13
Constitution-13
Intelligence-16
Wisdom-15
Charisma-12

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)