Thoughts

I completed my bachelor’s degree last semester, and this semester I only registered for one graduate class- computer forensics.

The job search is underway- I’ve submitted a couple job applications, and I need to submit a few more. One of my coworkers has been promoted to kitchen manager, which is fine, since I’ve not been interested in being a convenience store manager, but I do need to find something better. Another coworker, who has been wanting to be kitchen manager, is predictably annoyed by this development.

Nothing happening on the relationship or meeting people front- I deleted Tinder off my phone and reinstalled Bumble, but other than a few ‘likes’ nothing has happened. I suspect my pictures might be part of the problem, but I also wonder if the religious beliefs (or lack thereof) and politics are a problem. Maybe I notice it because it’s in contrast with me, but it sure seems like I’ve seen a lot of “Christian” and “Conservative” in contrast to my “Liberal”.

Anyway, the main purpose for this entry is writing about a Stellaris game I’ve been playing. Recently I’ve been playing with the idea of specializing planets to produce particular resources- an energy planet, mining planet, farming planet, industrial planet, research planet, etc. which seems like a good idea, to take advantage of bonuses, but I’m also hesitant to put all of my figurative eggs in one basket and have to deal with resource deficits if an enemy occupies the planets. On the other hand, my recent games have been at the lowest difficulty level, and it’s not hard for me to pull ahead of the AI, so maybe I’m just being overly cautious.

In the game I was playing last night, I was playing as the Holy Cevantian Empire- a militarist xenophobic spiritualist theocratic monarchy of ‘space elves’ that are native to the alpine world of Cevasia.

Near my northern border with a spiritualist “fallen empire”, there’s a desert planet that has a strategic resource- volatile motes, which I currently have a slight deficit of due to having 1 unit per month income and some industry that uses slightly more than 1 unit per month

It’s slightly funny to think about what that colonization project would be like- I can’t imagine getting a few thousand people to colonize a planet that is marginally habitable (a desert planet when you’re native to a cold, mountainous world), in addition to being far away from the other planets in the empire (6-8 hyperlane jumps, depending on your route, so that’s like a minimum of 6 months travel from Cevasia).

The Empire is, after all, a theocratic monarchy, and I imagine there would probably be some element of a “command economy”, as in “Congratulations, the Archprophet has chosen you to colonize a new planet”. Even if it’s not direct conscription, there would also probably have to be some incentives, like subsidies to lower the price of imports or lower taxes or some other, boring, financial/governmental bureaucratic measures.

I don’t have the technology yet for a prison colony (the most recent patch added the ability to designate a planet as a prison colony), but it’s also amusing to imagine this desert planet serving as a sort of prison colony or like the Soviet gulags or something.

Realistically, due to it being the closest to another alien empire (as well as the distance from the capital and home to a strategic resource), my plans for this planet, other than building the strategic resource extraction facilities, are to add fortifications and other buildings to ensure the populace doesn’t stray too far from the Holy Imperial Government.

In other news, we got a bit of snow this morning, but I don’t think the couple inches we received will stick around for very long. It might be a hassle to drive to and from work today, but I imagine before long the snow will melt.

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Fortunes for the Bold: Part 1

Current AAR project: Stellaris 1.9 with assorted mods
Here follows the state of the Vrinn Consortium at the beginning of the 2220 CE elections for Chairman, which resulted in the re-election of Chairwoman Vikal Taras (born 2165) to her second 20-year term.

The Vrinn Consortium

Ethoi: Pacifist Materialist Xenophile
Authority: Oligarchic
Government: Trade League
Civics: Corporate Dominion, Mining Guilds


Planets

Jara (Jenisha I): Vrinn homeworld and capital of the Consortium
Type: Tropical
Size: 18
Population: 12.2118 POPs (approximately 12 billion Vrinn)
Economy: +17 energy, +10 minerals, +3 unity, +2 Physics, +7 Society, +6 Engineering,
+2 food per month
Industries: Agriculture, finance, light and heavy industry, research and development, education, energy, culture

Malh Toledurk (Rijin III)
Type: Tropical
Size: 23
Capital: Enterprise
Colonized: 2206.6.13-2208.7.1
Population: 3.6925 POPs (approximately 615,500 Vrinn)
Economy: -0.4 energy, +2 unity, +2 food per month
Industries: Agriculture, culture and tourism

Vi Talas (Bisanavi II)
Type: Ocean
Size: 25
Capital: Vikal’s Landing
Colonized: 2210.3.16
Population: 2.9601 POPs (approximately 194,000 Vrinn)
Economy: +0.6 energy, 1 food per month
Industries: Agriculture

Valk Goram (Bivham II)
Type: Desert
Size: 22
Capital: Endeavor
Colonized: 2217.12.22 – 2219.8.1
Population: 1.1242 POPs (approximately 15,000 Vrinn)
Economy: 1 energy and -1 food per month
Industries: None of significance